The UI artist is responsible for the creation, design, implementation and maintenance of all UI artwork.
You will be required to liaise with our collaborating studios; understanding and maintaining the artistic vision and technical requirements as specified by each studio.
Ability to create and implement UI elements for established designs as well as creating original systems.
Excellent graphic design skills, covering layout, ergonomics, typography and colour theory.
Expert user of 2D image editing software.
Familiarity with 3D modelling and texturing.
Advanced skills in both 2D and 3D motion graphics and animation.
Fluent in flash action script and expression driven event scripting.
Put forward plans to help streamline the production pipeline.
Mentoring junior artists (artistic and technical growth).
The successful candidate will work closely with the project leads and other members of the UI team to create and implement the HUD, Front End and any other UI aspects.
Give feedback on the quality of work being produced by Junior GUI artists.
Giving regular reviews of work and feeding back results to your leads.
Must be able to work with programmers and gameplay scripters to ensure implementation of work is smooth and bug free.
Must be able to work with the Tools and Tech Team to ensure future requirements are met.
They must be able to take responsibility for their own work and be able to work to tight deadlines with specific art styles.
Driving change for standardising and maintaining file structures and name space conventions.
Knowledge and experience of 3D software and principles.
Knowledge and experience using Flash.
Knowledge of video editing software.
Good working knowledge of Graphic Art principles.
Organised and self-motivated.
An understanding of current console limitations
A working knowledge of bespoke tools and game engines
An interest in games of all genres.
Closing date: 30 June 2013.
Salary: Negotiable depending on experience + Relocation + Bonus.
Location: Newcastle Upon Tyne, U.K.