Responsibilities
- Design and prototype core gameplay systems
- Implement and balance gameplay features from initial design to final polish
- Create and maintain internal design documentation, including feature specifications and implementation guides
- Collaborate with the team to ensure the implementation of systems into actual gameplay and maintain overall balance between multiple gameplay systems
- Iterate, balance and tune gameplay features based on ideas and feedback from team, QA and play testing during the whole production
- Work closely with Creative Director and product owners towards the game vision
Qualifications
- 5+ years of industry experience, ideally in a systems design capacity. RTS or RPG experience is a plus
- Experience balancing complex gameplay systems
- Ability to work in interdisciplinary teams in flat hierarchy
- Ability to deliver under deadlines and time constraints
- Superb written and oral communication skills (English)
- Avid gamer with knowledge and understanding of various games and game types
Desired Skills
- Previous experience with Unreal
- Experience with free to play title development
- Experience with Scrum and Kanban production methods
Employment details
- Full-time
- Status: Employment
- Start: as soon as possible
Join Our Team!
Please send your application (letter of application, C.V., digital working samples, references – max. 10MB) along with salary and availability details to the attention of our HR Department to jobs@yager.de. Please be sure to reference "Senior Game Systems Designer (f/m)" and on which page you found the job ad in the subject line of your email.






